Like their Civilization counterparts, military units are used exclusively for attack and defense and workers are exclusively used to improve the map tiles allowing a nearby base to gather more resources. Units are of two types: military and worker. A base is limited to producing one item at a time: a unit, base facility or secret project. They establish the borders, collect resources and produce items. Almost all involve a trade-off between competing priorities.īases are the building blocks of each faction. Other important decisions include directing technological research and allocating excess income. Most of the player's turn-by-turn decisions involve managing bases and units. While this predisposes them to certain victory conditions, the game is flexible enough to allow the player to follow their own path. Each faction has its own personality, strengths and weakness. These options were an improvement to other games of its genre which limited the player to either military or economic victories. These categories correspond with the available victory conditions: military conquest, technological transcendence, economic dominance or diplomatic agreement. The player's tasks fall into 4 overlapping categories: technology research, map exploration (and control), infrastructure development and military conquest. Gameplay is structured into turns where the player must advance their faction's standing relative to their competitors. It reveals the true nature of Planet, its biological life and humanity's role in its development.Īlpha Centauri Base management screenshot The main story is woven into the gameplay and is gradually revealed as the player discovers new technologies, builds new city facilities and completes secret projects. The Unity, its operations neglected, breaks apart in high orbit around Chiron, now named "Planet." Colony pods, resources and supplies are scattered on the surface and humanity begins constructing civilization anew. Aligned now not by nationality but by ideology, each faction takes control of a colony pod. The colonists reorganize themselves into seven groups, each following one of the leaders. Seven leaders are able to restore order but it comes at the cost of the original mission. As they attempt repairs, an unknown assailant kills the ship's captain. With the Unity only days away from planetfall, a core malfunction awakens the crew prematurely. They depart on a decades long journey to colonize the planet "Chiron" in the Alpha Centauri system.įorty years pass without incident to ship or crew. Ten thousand crew and colonists, under the leadership of Captain Garland and bearing nothing to signify their country of origin, are placed in cryogenic sleep. In a final effort to give humanity a fresh start, the U.N. The backstory is told in depth by Alpha Centauri multimedia producer Mike Ely and it begins where Civilization ends.īy the year 2060, human civilization on planet Earth has been ravaged by war, famine, pollution and poverty. Unlike Civilization, where actual human history serves as a backstory, Alpha Centauri has its own distinct storyline about the establishment, advancement and ultimate fate of humanity on the planet Chiron in the Alpha Centauri system. His project began in February 2009 at Apolyton's Alpha Centauri site and moved in June 2009 to the Civilization Gaming Network, where he will continue developing further versions of the patch.
Planet centauri commands software#
The game has also been released under the Sold-Out Software label.īrendan Casey (scient) released Version 1.0 of the Unofficial SMAC/X Patch, which fixes some bugs in Alpha Centauri on May 7, 2010.
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Pre-patched versions of Alpha Centauri and Alien Crossfire were later bundled together in the Alpha Centauri Planetary Pack. Although being popular with gamers and critically acclaimed, the game never reached the heights of success of the Civilization games. An expansion pack called Sid Meier's Alien Crossfire (aka SMACX or just SMAX) was also released. It picks up where Meier and Reynolds' earlier titles, Civilization and Civilization II, left off. The story entails the colonization of a planet in the Alpha Centauri star system. Sid Meier's Alpha Centauri (sometimes abbreviated to SMAC or Alpha Centauri) is a turn-based strategy computer game created by Brian Reynolds and Sid Meier in 1999 for the company they created along with Jeff Briggs, Firaxis Games.